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My Copy & Notes
My Prints for TinHack
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Expansions & Promos
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About the Game
TinHack is a tin-sized solo dungeon crawler with a focus on replayability and resource management. Your goal is the make it to the bottom of the dungeon, and back, with the Philosopher's Stone.
Setup: Choose a Race and Class combination to create your character. Take the equipment listed on your class card from the loot or spell decks.Shuffle and draw 5 cards from each floor and place them face down in 4 rows of 5. The floors, in order, are: caves, dungeon, temple, abyss. Shuffle and place 3 cards from the loot deck and 1 card from the spell deck face up to stock the Shop. Draw an extra loot card; if your character is human, draw 2 instead. At the end of the 4th floor, place the lizard's card. Your character starts at the dungeon Entrance, placed before the 1st floor. Roll 1d6 for each shop card and replace the corresponding rooms on floors 2 and 4. If you roll a 6, reroll.
Gameplay: Your chosen Race and Class have unique abilities. Once per turn, flip a room face up and move 1 space. At the end of each floor, move down to the far-left card of the next row. When you reach the Wizard, you will turn around. You must defeat or flee from each enemy you encounter. If there is no enemy, you can choose not to interact with the room. Once per floor, before taking any Action, you can draw a new room and replace it with the one you're currently in immediately. Shuffle the old room into the deck. You lose the game if you run out of health or end your last turn in the Entrance room without the Philosopher's Stone. You win the game when you survive the Entrance with the Philosopher's Stone.
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- Categories
- Mechanics
- BGG ratings
- 1
- BGG data
- refreshed Oct 16, 2026
- On LayerUp since
- Oct 16, 2026