Location
Sign in to see where your copy sits: the shelf, drawn, and how the box sits on it.
My Copy & Notes
My Prints for Torch & Shield: Vaults of Zarn
All 0 on LayerUpSign in to see the prints you marked Printed for this game, the insert in the box first.
Expansions & Promos
No expansions or promos on record for this game.
About the Game
The Vaults of Zarn is the second campaign expansion to Torch & Shield. It is a narrative focused supplement that introduces expanded rules for Torch & Shield split into four sections.
This Digital PDF is over 220 pages, and adds a large amount of content to the game.
Grand Campaigns
Rules for playing expansive and epic campaigns of Torch & Shield. Explore the different areas of a dangerous and hostile underworld while you search for clues as to where the Zarn Dwarves have concealed their treasure. As you locate new areas, you unlock new scenarios. Grand Campaigns adds Trading Post events, Hold exploration and alternate victory conditions. Grand Campaigns in Torch & Shield create a narrative experience unlike any other game.
Mag Zarn
New monsters. New Event and Search Tables. New competitive and Co-op Scenarios Legendary Treasures . Quest Rules to add unlimited adventure to your campaigns. A load of new scenarios.
Liars and Thieves Rules for four new playable crews:
Ostari Treasure Hunters Elves of the Abyssal Wood Kraghelm Clan Dwarves Outcasts
Delving Deep You can now play as the monster crews! Introducing two new types to the game:
The vicious and terrifying Krell The ancient undead Cursed Clans.
This section also includes expanded rules for solo/coop games and campaigns.
The book also includes an expanded armoury and new HIrelings/Warriors of Renown.
This PDF also includes print and play files for Quest cards
Filed Under
- Categories
- Mechanics