Trade Winds: A Trick-Taking Card Game 2025
Location
Sign in to see where your copy sits: the shelf, drawn, and how the box sits on it.
My Copy & Notes
My Prints for Trade Winds: A Trick-Taking Card Game
All 0 on LayerUpSign in to see the prints you marked Printed for this game, the insert in the box first.
Expansions & Promos
No expansions or promos on record for this game.
About the Game
Trade Winds is a trick-taking card game where players have a series of goals they can claim in order to maximize their score. Atout is chosen randomly from a set of 4 undealt cards. By taking a card from their hand and placing it under a Goal card, players can try to win points by achieving that exact goal at the end of the hand. Goals vary from "Take no North Wind (red) cards" to "Take exactly 3 tricks." After 4 hands, the player with the most points wins.
—description from the designer
Filed Under
- Categories
- Mechanics
- BGG data
- refreshed Sep 7, 2026