← Tri-Camelot Layer by Layer
No cover

Tri-Camelot 2002

Design Michael Wortley Nolan Publisher (Unknown)
2–3
Players
30
Minutes
10
Age

Location

Sign in to see where your copy sits: the shelf, drawn, and how the box sits on it.

My Copy & Notes

Sign in to see your copy here: the edition, when you added it, and what you paid.

My Notes

Notes are private to their writer. Sign in to keep yours here.

My Prints for Tri-Camelot

All 0 on LayerUp

Sign in to see the prints you marked Printed for this game, the insert in the box first.

Expansions & Promos

No expansions or promos on record for this game.

About the Game

Ostesibly a 3-handed analog of Camelot, this game bares some resemblance to Cam in that it has a single goal each player must protect. Additionally the board is markedly different than any game in the Camelot family and uses hexagons.

The game is a three-handed pure abstract. Each player protects a single goal space from both opponents. In spite of the name, this game is a three-handed version of Cam, not Camelot in that the first first to enter a goal wins and so ends the game. Often this means that a player can block one but not both opponents. Hence these games can end suddenly and kingmaking can be involved.

Filed Under

Categories
Mechanics