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Tribal

Tribal

2016 Layer by Layer
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Game Details

Honour is everything! Tribal provides players with a game set in a pre-gunpowder tribal/clan setting. The rules offer some new and exciting approaches to wargaming. In the book you get: the basic rules; optional rules for missile fire, dirty tricks and honour pools; four scenarios you can play in a variety of tribal settings; in-depth explanation of culture, weapons and combat for Maori, Vikings, Aztecs & Gladiators; extra rules for Stone-Age, Heian Japanese & Iroquois. Honour is used to drive the narrative of the game. Players are rewarded in honour for the things that they do in the battle. Honour determines who wins Tribal rather than the normal determinants of wargames (killing enemy/taking ground). In turn, honour is a dynamic part of the game - it can be won and lost during combat, the deeds of combatants can win or lose honour, players can spend honour to do 'dirty tricks' to win combats etc. The game is played with a normal deck of cards. Cards determine movement, unit activation and - most importantly - combat. While cards still have the randomness of the draw from the deck, players can actually be involved in the combat through playing/holding particular cards. Attacking, defending, waiting for an opening, bluffing the opponent - these are all strategies the player can use in a round of Tribal combat. —description from the publisher

Ancient, Book, Miniatures, Wargame · Measurement Movement, Open Drafting, Simulation

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Adam Gehling , Aramiha Harwood , Lon Teal , designer

Aramiha Harwood , Mitchell Nolte , artist

Mana Press , publisher

7.5
Rating
2
Players

0 3D models for Tribal

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Expansions (2)

Brutal: Close Up and Personal Combat – A Tribal Supplement
Brutal: Close Up and Personal Combat – A Tribal Supplement
2018 · no models yet
Primeval: A Tribal Supplement
Primeval: A Tribal Supplement
2017 · no models yet
Show only expansions with models
Reimplemented by: Tribal Second Edition 2023 0

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