Triumph! Rules for Tabletop Battles Ancient and Medieval

Triumph! Rules for Tabletop Battles Ancient and Medieval 2016

8.4 /10
BGG rating
3.0
Weight
2
Players
2
Best at
20–60
Minutes
12
Age

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About the Game

Triumph! is a fast-play set of rules for miniature wargaming. It covers the ancient and medieval periods (up to about 1500 AD). Troops are divided into 26 types depending on armament, tactics, and quality, and based on stands of uniform width. All movement and combat is by stand or group of stands. There is no individual casualty counting or other book keeping, casualties are assumed to have negligible impact on a stand's fighting strength until its cohesion breaks and the survivors scatter beyond game relevance. Each player has 1d6 Command Points each turn to move his troops around the battlefield, after which all troops within range of the enemy automatically fight.

The army list database, known as "Meshwesh", is freely available online (see links).

The basing scheme approximates, and is largely compatible with, the widely used WRG/DBX basing.

Filed Under

Categories
Mechanics
BGG ratings
29
BGG data
refreshed Sep 7, 2026