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Triumph of Fascism

Design David Dockter
8.6 /10
BGG rating
2
Players
0
Age

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About the Game

Triumph of Fascism: The Spanish Civil War 1936–1939 is a two-player a Card Driven Wargame: a board game integrating the political and military spheres of a historical conflict, with cards driving the action. Players assume the side of RED (Republican forces – the elected government) and BLUE (anti-Republican forces/ ”Nationalists”/ Fascists / Francoists – those seeking to overthrow the elected government) in the Spanish Civil War (SCW). This epic conflict involved the toppling of a democratically elected government, its replacement by a totalitarian regime, significant foreign intervention, a major component in the march towards WWII and a struggle for control of Spain.

The campaign game is playable in about six to eight hours, while a shorter introductory scenario takes between two and four hours. The game is won by controlling key geographical locations (ex: dominant control of provinces and control of urban areas), which generates victory points.

Triumph of Fascism is somewhat of a sequel to Triumph of Chaos: The Russian Civil War 1918-1921 (ToC). Changes versus ToC include inclusion of: • A less-abstracted air and naval components • A significant hearts & minds mechanic • More of an emphasis on the buildup to the conflict • A foreign policy track; allowing for a wider range of outcomes the conflict could take

Both games utilize the Paths of Glory game engine, supplemented by a significant political “game” component, which has its roots in Days of Decision: Global Political Conflict – 1936-1939 and Persian Gulf: Battle for the Middle East.

--from the designer

Filed Under

BGG ratings
5