← Turno Layer by Layer
Turno

Turno 1950

6.0 /10
BGG rating
2
Players
20
Minutes
0
Age

Location

Sign in to see where your copy sits: the shelf, drawn, and how the box sits on it.

My Copy & Notes

Sign in to see your copy here: the edition, when you added it, and what you paid.

My Notes

Notes are private to their writer. Sign in to keep yours here.

My Prints for Turno

All 0 on LayerUp

Sign in to see the prints you marked Printed for this game, the insert in the box first.

Expansions & Promos

No expansions or promos on record for this game.

About the Game

Turno consists of a hexagonal board divided into 96 triangles, with two players arranging thirty pieces (four cannons, eight bowmen, and three knights each) on their starting positions as marked on the board. Each piece has a red side and a gold side; players pick a color prior to starting and place their pieces with their chosen color facing up.

Players take turns moving. Pieces may be moved to unoccupied adjoining triangles (triangles that share a side, not a point.) After having moved, if an adjoining triangle is occupied with an opponent's piece, a player may announce an attack, which will result in a capture or a kill of that piece. Captured pieces are turned over to match the attacking player's color, killed pieces are removed from the board, never to return. (A captured piece may not be attacked for one turn.) The outcomes of attacks are determined as such:

Kill knight kills knight bowman kills bowman cannon kills cannon

Capture knight captures bowman bowman captures cannon cannon captures knight

Players may prevent attack by moving a piece in danger to a triangle immediately next to a potential attacker. (Pieces must move before attacking.) The winning player captures or kills all of the opponent's pieces. One optional advanced rule is included, allowing knights to move through the small hexagons that cover the points of all the board's triangles.

Filed Under

Categories
Mechanics
BGG ratings
1
BGG data
refreshed Jul 26, 2026