Ultra Vilelence: Module 2 2001
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My Copy & Notes
My Prints for Ultra Vilelence: Module 2
All 0 on LayerUpSign in to see the prints you marked Printed for this game, the insert in the box first.
Expansions & Promos
No expansions or promos on record for this game.
About the Game
A fast paced, expandable, random tile, monster generating game with 'questionable' characters and 'vile' enemies. There are multiple ways to play - Deathmatch, Cooperative, Capture the Flag and Solo. Each stand-alone module comes with two unique player characters, monsters and their generators, items, traps and encounters. Includes eight 6.5" x 6.5" tiles for map generation and 162 die cut pieces.
The play area is made up of several randomly drawn floor tiles. Players start at opposite ends of the play area. Players use movement points to move their character through these tiles, defeating monsters and gathering items. Eventually the players' characters will meet and it will be a fight to the death, using the items they gathered along the way. Combat is solved simply with dice (not provided). There are also co-op and solo variant rules available.
Filed Under
- Categories
- Mechanics
- BGG ratings
- 2
- BGG data
- refreshed Sep 5, 2026