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Vault Run 2025

Publisher (Web published)
2–4
Players
15–30
Minutes
8
Age

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My Prints for Vault Run

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Expansions & Promos

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About the Game

This is a heist game where the first crew to reach the vault wins. Each crew has 4 members (4 board tokens). I suggest using a flat/stack-able token as a single space can be occupied by more than one member. Strategize which member you want to move first. First one to the vault wins.

Setup: Place all crew members in stacks of 4 at the safe house.

Turn: Each turn has two actions: Roll the dice, move any one crew member on the board. If no move is possible, the turn is over.

Capture: If player’s member lands on an space having one or more opponent’s members, they are captured. Captured pieces are moved back to safe house. Secure zones are safe from capture, both the player’s members can stay here as long as they like.

Snare and Alarm: If a player’s member lands on space having a Snare or an Alarm, on the next turn, the player has to roll the dice condition mentioned on the board. If the dice condition is met, the player gets to move his member one space forward. If not, player has to move alongside the space indicated by the arrow.

Backdoor: If a player’s member lands on space having a Backdoor, on the next turn, the player may use it to move to space indicated by the arrow. To do this, a player must roll the dice condition mentioned on the board. Back doors are optional so a player may not choose to use it.

Win: The game is won by the first player who has moved all his members to the vault.

—description from the designer

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Mechanics
BGG data
refreshed Sep 6, 2026