Voodoo, Virus & Bad Eggs: and other trick-capturing card games 2023
Location
Sign in to see where your copy sits: the shelf, drawn, and how the box sits on it.
My Copy & Notes
My Prints for Voodoo, Virus & Bad Eggs: and other trick-capturing card games
All 0 on LayerUpSign in to see the prints you marked Printed for this game, the insert in the box first.
Expansions & Promos
No expansions or promos on record for this game.
About the Game
A collection of thirteen card games, mostly variants of Spades, designed by Michael K. Eidson, and published through his Eposic company. The games are:
Shrimp: playing a shrimp card (clubs) forces the lowest card to win the trick. Voodoo: players pick one of their cards to be a voodoo card that, when played, can force another player to alter their bid or hex a suit, making it impossible to win tricks with it. Virus: each round, cards of different values become "carriers," that when collected make one "terminal;" the uninfected player is the winner. Bad Eggs: two cards are set aside from the deck as the "bad eggs;" winning cards that match their value incurs a penalty of -30 points. High No-Match: this is a very basic do-not-follow game, in which the suits are divided between players, the trick being one by the person who played the card of highest non-matching value. Downers: players may choose to play a card facedown, which are worth bonus or negative points depending on whether they met their bid. Build Or Pass: a ladder-climbing game. Players may choose to pass their turn; other players may challenge their decision to get bonus points. Mercs: a portion of the deck is set aside (the "mercs") with players bidding for each card. Doomsday Device: if the ace of clubs is played the game ends immediately and everyone loses. Mods: winning a clubs card allows one to alter the rules of Spades. Triples: players are given three stacks of cards: one in hand, one visible to others, and one hidden from all, from which to choose from during their turn. Nukes: the 2, 3, and 4 cards are set aside as the "nuclear stockpile" that players may choose to buy from during the game. Winning such a card renders one's score zero. Ace Power: aces and face cards are set aside as "power" cards and players play to a shared stack. If the card they played leads to a sum of twelve they draw from the power cards; first person to get all aces wins.
Filed Under
- Categories
- Mechanics
- BGG ratings
- 1
- BGG data
- refreshed Oct 16, 2026
- On LayerUp since
- Oct 16, 2026