Warhammer 40,000: Conquest – Jungles of Nectavus 2016
Expansion of Warhammer 40,000: Conquest
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My Prints for Warhammer 40,000: Conquest – Jungles of Nectavus
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About the Game
Death world cycle #1 - Contains Cards 001-020 of the Death World Cycle.
From the publisher:
“This planet is a hellhole, but it’ll be an Imperial hellhole when we’re through with it.” –Lieutenant Zhaebin, Vostroyan Firstborn
Jungles of Nectavus is the first War Pack in the Death World cycle for Warhammer 40,000: Conquest.
For much of the Imperium, a Death World is a place you will never see—and never want to see. On Nectavus VI, the entire planet is covered by jungle, and everything in that jungle is trying to kill you. The trees and vines spray poisonous spikes at whatever comes near. The animals that dwell within the jungle can strike invisibly from the shadows or simply use their brute strength and unreasoning resilience to crush their foes. Nectavus VI is an unquestionable Death World, yet it is about to become the site of another massive battle for the Traxis sector…
Jungles of Nectavus is the first War Pack in the Death World cycle, and as such, it serves as an introduction to the themes and mechanics that pervade the rest of the cycle. Here, every faction enters the jungles of Nectavus VI, and you’ll need to embrace new tactics to survive in such a hostile environment. On this world, drawing attention to yourself can be a death sentence, so a new keyword allows you to deploy your cards secretly, only revealing them as the battle is about to begin. The Death World cycle also brings a new focus to each factions’ Elite units, making them a more integral part of your armies than ever before!
Filed Under
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- Mechanics
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- Also known as
- Warhammer 40,000: Conquest – Las junglas de Nectavus · Warhammer 40,000: Conquest – Les Jungles de Nectavus · Warhammer 40,000: Podbój – Dżungle Nectavusa · Warhammer 40.000: Conquest – Dschungel von Nectavus
- BGG ratings
- 63 · geek rating 5.55
- BGG data
- refreshed Oct 10, 2026