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My Copy & Notes
My Prints for WarpGriT
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About the Game
In a distant future, the stage is set for the desperate denizens of tomorrow to grasp at their final chance for glory and prosperity—a perilous venture within the confines of WarpGriT, an arena conceived and christened by its monolithic corporate progenitor. Herein lies the nexus of entertainment and opportunity, as the enigmatic Warpgrifters, thrust into an abandoned space station through the machinations of teleportation, confront a realm teeming with uncharted treasures. Yet, in this lawless domain, peril lurks insidiously around every corner.
WarpGriT: Is a competitive tactical combat loot extraction game with solo and team-compatible rules that can be played over multiple game sessions. It utilizes simultaneous turns, where players set up chains of 1-5 actions that resolve over a series of turns inside a game round using their starting action cards. These cards allow them to combat and maneuver their characters around a hex grid map representing the inside of a space station. Players can't be eliminated, but a character's death results in the loss of all acquired items for others to scavenge, although they keep their experience points to ensure an advantage in getting back into the action.
Combat is resolved with a D6 Dice rolling system where rolled values represents certain amount of damage depending on weapon cards equipped and used by the character. Designed to work in symbiosis with a push-your-luck mechanics, allowing players to re-roll for greater power but at greater risk of losing it all. Stats are represented by the value of the chosen character's starting specialty, level, upgrades, and looted gear within the current and previous games.
The goal is to explore, acquire, and extract the most amount of trophies before the station starts to self-destruct.
—description from the designer
Filed Under
- Categories
- Mechanics
- Action Queue Action Retrieval Card Play Conflict Resolution Critical Hits and Failures Deck, Bag, and Pool Building Dice Rolling Events Grid Movement Hand Management Hexagon Grid Line of Sight Multi-Use Cards Multiple Maps Programmed Movement Push Your Luck Role Playing Simultaneous Action Selection Take That Team-Based Game Variable Player Powers Victory Points as a Resource
- BGG data
- refreshed Sep 6, 2026