The players try to form certain patterns (house, tower, pagoda, double pagoda)with their tiles on the board. They get points for completing their own patterns (Waschi) or for completing patterns of their opponent (Wurti). Tile placement and movement is controlled by dice. If the player rolls a black 1, 2 or 3 he may place or move the corresponding number of tiles. On the roll of a red 1 or 2 he may move 1 or 2 tiles of an opponent player. If he rolls the black dot, he has to skip a turn. The game ends when a player gets two Waschi or two Wurti.
Abstract Strategy · Grid Movement, Pattern Building, Roll / Spin and Move
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