Whirlybirds and Early Birds 1981
Location
Sign in to see where your copy sits: the shelf, drawn, and how the box sits on it.
My Copy & Notes
My Prints for Whirlybirds and Early Birds
All 0 on LayerUpSign in to see the prints you marked Printed for this game, the insert in the box first.
Expansions & Promos
No expansions or promos on record for this game.
About the Game
"How or why the rift in time opened up remains a mystery. One moment all was quiet. Next, the skies filled with the raucous "Caw! Caw!" of winged prehistoric reptiles, and then the smooth "Whirr! Whirr!" of gleaming helicopters in hot pursuit . . ."
One player controls helicopters and the other pterodactyls; they function the same in game terms. On a turn players moves units (up to three except at the start) up to three spaces in any direction, although damaged units can only move one space. Pieces entering the time warp (the purple ribbon across the middle of the board) must stop.
Units on the same space outside the time warp engage in deterministic combat which can destroy and damage units. Each player has bases which can repair their units, but enemy units can destroy the bases.
The object is to destroy all the opposing units.
Filed Under
- Categories
- Mechanics
- BGG ratings
- 1
- BGG data
- refreshed Sep 5, 2026