← Wiretap Layer by Layer
Wiretap

Wiretap 1996

Design Sid Sackson Publisher GAMES Magazine
6.0 /10
BGG rating
2
Players
15
Minutes
8
Age

Location

Sign in to see where your copy sits: the shelf, drawn, and how the box sits on it.

My Copy & Notes

Sign in to see your copy here: the edition, when you added it, and what you paid.

My Notes

Notes are private to their writer. Sign in to keep yours here.

My Prints for Wiretap

All 0 on LayerUp

Sign in to see the prints you marked Printed for this game, the insert in the box first.

Expansions & Promos

No expansions or promos on record for this game.

About the Game

In Wiretap each player constructs a 5x5 grid containing "wires," which are single, double, triple, and quadruple lines, exactly three spaces long. The grid must contain ten wires, one in each row and one in each column. A specific number of each type must be used.

A turn consists of each player simultaneously choosing a space to ask about; the opponent just reveals the number of wires in the selected space.

When a player thinks they can reoonstruct their opponent's grid they announce this. They win if they are correct or produce a grid with the same number of wires in every space as the correct grid. If they are incorrect their opponent gets a double victory if playing a series of games.

Variants are given for a 6x6 board and for using some longer wires.

Filed Under

Categories
Mechanics
BGG ratings
1