Description from the publisher:
Players take turns rolling two custom dice to try to match the pattern on their Spell Card. Each spell card is worth a varying number of points depending upon the difficulty of completion (2-5 points).
A magic wand result on a die also allows you to force an opponent to return his runes/elements to the bank, preventing them from completing their Spell Card.
First player to seven points wins.
Dice, Fantasy · Dice Rolling, Pattern Building, Pattern Recognition
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