Design by Tim Eisner, Ben Eisner, Michael Mihealsick
Art by Manny Trembley · Published by Druid City Games
The Caterpillar and the White Queen join in the War for Wonderland, introducing all-new content and systems to enhance the Wonderland's War base game.
Two New Playable Factions - The Caterpillar and White Queen factions are now playable, each with their own special quirks. The Caterpillar uses his hookah to introduces a tricky new smoke mechanic where you can bewilder your opponents with new tactics in battle. Meanwhile the White Queen brings her special chess piece units into battle for a strong opening.
Modular Forge Tracks - Draft a unique forge track during setup and build a strategy around a whole new spread of effects that can impact the things you care about in final scoring and the goodies you can collect along the way.
New Content - The expansion introduces 12 new Wonderlandians and a new set of Ally cards.
Solo Mode - Wonderland's War can finally be played as a solo game! Choose your Rival during setup, which features a set of special abilities and a difficulty level, then use a deck of Tactics cards to automate an opponent's decisions. Every Rival is different and presents you with unique challenges for extra replayability.
Expansion for Base-game, Fantasy, Novel-based · Area Majority / Influence, Deck, Bag, and Pool Building, Dice Rolling, Open Drafting, Push Your Luck, Rondel, Variable Player Powers
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