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My Copy & Notes
My Prints for Yonkoma
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Expansions & Promos
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About the Game
Yonkoma is played on an even sided, square checkerboard, oriented with a dark square in the bottom left corner. The two players, Red and Blue, each have two checkers. Red's checkers start on dark squares in two diagonally opposite corners. Blue's checkers start on light squares in the other two corners. The players take turns moving their checkers, one checker per turn, starting with Red. Passing is not allowed, but if you don't have an available move, your turn is skipped. Cycles and deadlocks cannot occur in Yonkoma.
PlayOn your turn, move one of your checkers any number of squares along a diagonal, as a bishop moves in chess. A checker cannot pass through or land on another checker.
The distance between two squares is the number of king moves between them. That is, it's the larger of the number of rows apart and the number of columns apart.
Your move must do one of two things: 1) bring your moved checker closer to the two enemy checkers, so that the sum of its distances to them decreases, or 2) leave that sum unchanged and move your checker farther from your other checker.
A crosscut is a 2x2 block of squares holding all four checkers, with the two red checkers on one diagonal of the block and the two blue checkers on the other. Whoever completes a crosscut loses.
Design notesI saw a scene in a movie long ago. An Asian village. Two old guys were playing a board game with a small number of checkers on it. Probably they were at the end of a game that started with many more checkers, but the image stayed with me, and I've always wanted a game played with a small number of checkers. Working with Claude, I was finally able to accomplish this. I suggested the goal of forming a crosscut. The move mechanism was Claude's idea. But there was a flaw: a degenerate mirroring strategy. I fixed that by changing the goal to not form a crosscut.
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- refreshed Oct 27, 2026
- On LayerUp since
- Oct 26, 2026