← ZÈRTZ Layer by Layer
ZÈRTZ

ZÈRTZ 1999

Design Kris Burm Art Kris Burm , lu'cifer Publisher Don & Co.
7.3 /10
BGG rating
#1059
BGG rank
2.7
Weight
2
Players
2
Best at
30–60
Minutes
9
Age

Location

Sign in to see where your copy sits: the shelf, drawn, and how the box sits on it.

My Copy & Notes

Sign in to see your copy here: the edition, when you added it, and what you paid.

My Notes

Notes are private to their writer. Sign in to keep yours here.

My Prints for ZÈRTZ

All 1 on LayerUp

Sign in to see the prints you marked Printed for this game, the insert in the box first.

Expansions & Promos

1 on record

About the Game

In ZÈRTZ, the third addition to the GIPF Project, players compete to acquire sets of multi-colored balls. This is mostly accomplished by jumping one ball over one or more others, Checkers-style, on a hex board. A player's turn consists of either jumping (which can be forced) or placing any color ball on the board and removing an empty space from the edge of the board. In this manner, the play space continually shrinks, giving the endgame an almost claustrophobic feel.

This game is part of project GIPF.

Filed Under

Categories
Mechanics
BGG ratings
4,585 · geek rating 6.63
BGG data
refreshed Sep 7, 2026

Matching filament