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My Copy & Notes
My Prints for Zak Storm e a Aventura dos 7 Mares
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About the Game
Help Zak Storm and his companions in another adventure across the seven seas. travel across the seas looking for the 7 mighty gems and help them defeat the fearsome Skullivar.
The board is divided into 7 seas with a path to be followed with 12 spaces. In these spaces there are: 1) 09 Spaces clear 2) a space with a villain, 3) a space with special effects and 4) a space with a jewel at the end,
Each player rolls the dice and moves according to the dice rolled in each of the 7 seas. It can reach: 1) Spaces clear that can go ahead 2) The space with the villain who will have to fight a battle where he declares 03 numbers. He rolls the dice if he gets it right he wins the battle and moves on and if he misses he goes back to Ship Chaos 3) The Space with Gem Trap House with Special Effects 4) The space with jewel where it declares even or odd. He rolls the die and if he hits he gets the treasure. If you make a mistake, go to the next player
The game ends when all 07 Gems are conquered and when everyone must return to the Ship Chaos for the final battle against the Skullivar monster. To beat him, you must roll a D6 die and get a result of 6 or more, with each jewel conquered by the players being added to the result of the die.
Whoever defeats the villain first wins the match.
Ajude Zak Storm e seus companheiros em mais essa aventura pelos sete mares. percorra todos os mares buscando as 7 poderosas joias e ajude-os a derrotar o temível Skullivar.
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- refreshed Sep 1, 2026