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wireburn

wireburn 2026

Publisher (Self-Published)
8.0 /10
BGG rating
3.0
Weight
2–6
Players
4
Best at
10–60
Minutes
4
Age

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My Prints for wireburn

All 0 on LayerUp

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Expansions & Promos

No expansions or promos on record for this game.

About the Game

The Goal: Be the first "operative" to shed all your data packets (cards) to trigger the "Final Firewall" state, and survive one last rotation without taking damage to win.

The Board: Players play cards onto three active docks (Teal, Purple, Orange).

Matching Rules: You play cards by matching the dock's color, playing the exact same number (Echo), or stepping exactly +1 or -1 from the current number (The Ladder).

Special Mechanics & Arsenal

Tripwire (10) & Defuse (1): Reaching a 1 or a 10 clears the dock, sets it aside, and deals +1 Damage to the next player. As you noted previously, reaching 1 (Defuse) lets you keep your turn and start a new stack, while reaching 10 (Tripwire) triggers a "Hard Stop" that immediately ends your turn and forces the next player to draw and skip.

Grey Modifiers (+1 / -1): Can be attached to Grey or Null base cards to mathematically alter their values and bridge gaps. Opposite modifiers (+1 and -1) can be played together to instantly cancel each other out.

Wilds (Volt & Stasis): Volt acts as a 1 or 10, and Stasis resets a dock to 5. Both overload the dock to add +1 Damage to the stack while letting you continue your turn.

Nulls: Super wildcards that open a dock to any color. Crucially, they can be played out of turn during a "System Breach" as a shield to deflect accumulated damage to the next player.

—description from the designer

Filed Under

Categories
Mechanics
BGG ratings
2
BGG data
refreshed Aug 8, 2026