Table Talk
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Stealth Visualizer and Mini Game for D&D / TTRPGs

Miniatures Free
Plan Your Print
About 38 g of filament From the designer's print profile
Print Profile (2) 0.2mm layer, 2 walls, 10% infill 1h 40m 38 g PLA
0.2mm layer, 2 walls, 10% infill
1 plate 1h 40m 38 g PLA
X1 Carbon, P1S, P1P, X1, X1E
This is printable without supports! I recommend: • .2 mm layer height • 2 Walls • 10% infill If the fit between the tokens and the board is too tight, you may need to scale the tokens down by .05% or so.
Plate Details (1)
0.4 mm nozzle, all plates
Plate 1
1h 40m 38 g PLA · 2 g PLA · 2 g PLA · 32 g PLA · 2 g
A1 Mini, 0.2mm layer, 2 walls, 10% infill
2 plates 1h 47m 40 g PLA
A1 mini, A1
Plate Details (2)
0.4 mm nozzle, all plates
Plate 1 · Board
1h 9m 34 g PLA · 34 g
Plate 2 · Pieces
38m 6 g PLA · 2 g PLA · 2 g PLA · 2 g
As sliced by the designer. Your printer, filament, and settings may change these numbers.
Designer's Description

Introducing the Stealth Visualizer and Mini Game for games like Dungeons and Dragons!

This is a simple design that gives an alternative process to the make-or-break stealth checks that we all know.

What's included:

- Player / Actor Tokens

- Wall pieces

- Grid Board

How to use:

You can use this in any way you like, but here's what I recommend!

Instead of single stealth checks, have players make multiple stealth checks throughout a sneaky mission.

With each success, allow the players to move their token one space closer to the other side of the board / another specified space. They may also move the enemy token one tile away from them to represent a distraction.

On a fail, the GM may move the enemy token one tile closer to the player. This is meant to represent the enemy becoming aware that someone might be sneaking about.

If the enemy token ends up drectly adjacent to the players, they have been spotted!

NOTE: This is not meant to represent the physical relationship between the players and whoever they're trying to evade (i.e., this is not a battlemap). Instead, it's meant to represent the progression of an overall mission or moment.

Because this is not a battle map, you can also use this for other scenarios, such as:

- Deception checks

- Being under cover

- Hacking

- Chases

- etc.

This should be used and modified to best suit your needs! I recommend printing two actor pieces - one for the players, one for the enemies. It's best to print them in two different colored filaments.

Enjoy!

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