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PItchCar Ver.2

Miniatures Free
Plan Your Print
✓ Optional multicolor profile
About 170 g of filament
Print Profile (10) A1 - X1 Version. 6h 40m 270 g PLA
A1 - X1 Version.
4 plates 6h 40m 270 g PLA
A1, X2D, H2C, P1P, X1 Carbon, A2L, H2D Pro, H2D, P2S, X1, X1E, P1S, H2S
PLA 0.2mm layer, 2 walls, 15% infill
Plate Details (4)
0.4 mm nozzle, all plates
Plate 1 · Guardrail
2h 27m 85 g PLA · 85 g
Plate 2 · Curve
1h 10m 52 g PLA · 52 g
Plate 3 · Start
1h 38m 67 g PLA · 64 g PLA · 3 g
Plate 4 · Straight
1h 25m 66 g PLA · 66 g
Yellow Car
1 plate 56m 13 g PLA
A1, P2S, X1, H2D Pro, X1 Carbon, A2L, H2C, P1S, X1E, H2S, H2D, X2D, A1 mini, P1P
PLA 0.2mm layer, 2 walls, 15% infill
Plate Details (1)
0.4 mm nozzle, all plates
Plate 1
56m 13 g PLA · 6 g PLA · 3 g PLA · 4 g
A1 mini version.
4 plates 4h 35m 170 g PLA
A1 mini, A2L, X1E, P2S, P1P, P1S, A1, H2S, H2C, H2D, X2D, X1, X1 Carbon, H2D Pro
PLA 0.2mm layer, 2 walls, 15% infill
Plate Details (4)
0.4 mm nozzle, all plates
Plate 1 · Guardrail
1h 31m 49 g PLA · 49 g
Plate 2 · Curve
1h 9m 52 g PLA · 52 g
Plate 3 · Start
1h 4m 35 g PLA · 32 g PLA · 3 g
Plate 4 · Straight
51m 34 g PLA · 34 g
White Car
1 plate 58m 14 g PLA
A1, P1P, X1, X2D, X1E, X1 Carbon, H2D, P1S, A1 mini, A2L, P2S, H2D Pro, H2S, H2C
PLA 0.2mm layer, 2 walls, 15% infill
Plate Details (1)
0.4 mm nozzle, all plates
Plate 1
58m 14 g PLA · 7 g PLA · 3 g PLA · 4 g
Red Car
1 plate 58m 12 g PLA
A1 mini, H2C, X2D, A2L, P2S, X1E, H2D, H2S, X1, A1, H2D Pro, P1P, P1S, X1 Carbon
PLA 0.2mm layer, 2 walls, 15% infill
Plate Details (1)
0.4 mm nozzle, all plates
Plate 1
58m 12 g PLA · 5 g PLA · 3 g PLA · 4 g
Blue Car
1 plate 55m 12 g PLA
A1, P2S, H2D Pro, A2L, X1 Carbon, A1 mini, H2C, H2D, P1S, X1E, X1, P1P, X2D, H2S
PLA 0.2mm layer, 2 walls, 15% infill
Plate Details (1)
0.4 mm nozzle, all plates
Plate 1
55m 12 g PLA · 5 g PLA · 3 g PLA · 4 g
Orange Car
1 plate 58m 14 g PLA
A1, X1, A2L, P1P, A1 mini, H2S, X1E, P2S, X2D, P1S, H2D Pro, H2D, H2C, X1 Carbon
PLA 0.2mm layer, 2 walls, 15% infill
Plate Details (1)
0.4 mm nozzle, all plates
Plate 1
58m 14 g PLA · 7 g PLA · 3 g PLA · 4 g
Green Car
1 plate 56m 13 g PLA
A1, X2D, H2C, P1P, X1 Carbon, A2L, H2D Pro, H2D, P2S, X1, X1E, P1S, A1 mini, H2S
PLA 0.2mm layer, 2 walls, 15% infill
Plate Details (1)
0.4 mm nozzle, all plates
Plate 1
56m 13 g PLA · 6 g PLA · 3 g PLA · 4 g
Pink Car
1 plate 56m 13 g PLA
A1, A1 mini, H2S, H2C, P2S, A2L, P1P, X1E, X2D, X1, H2D, P1S, X1 Carbon, H2D Pro
PLA 0.2mm layer, 2 walls, 15% infill
Plate Details (1)
0.4 mm nozzle, all plates
Plate 1
56m 13 g PLA · 6 g PLA · 3 g PLA · 4 g
Gold Car
1 plate 58m 14 g PLA
A1, X2D, H2C, P1P, X1 Carbon, A2L, H2D Pro, H2D, P2S, X1, X1E, P1S, A1 mini, H2S
PLA 0.2mm layer, 2 walls, 15% infill
Plate Details (1)
0.4 mm nozzle, all plates
Plate 1
58m 14 g PLA · 7 g PLA · 3 g PLA · 4 g
As sliced by the designer. Your printer, filament, and settings may change these numbers.
Designer's Description

New version compatible with A1 mini, with improved guardrail and use of AMS.

Components
8 different cars
10 curves
6 straight-aways
16 barriers

Object of the Game
Be the first to complete three laps and win the race.

Game Play
The cars must be moved by flicking. Any finger may be used. The players take turns. If your car flips or goes off the track, you must return your car to its original position.

If your car knocks an opponent's car off the track, you must return both cars to their original position. The next player then takes their turn. The players may, before playing, shift their car by the thickness of one disk if they are too close to a barrier or another car.

Determining Turn Order
Before the race, the players should attempt a qualifying lap to determine turn order.

While alone on the track each player, in turn, should attempt to complete the circuit in the fewest possible turns. Ties are settled by who had the single longest shot.

End of the Game
Whoever completes three laps first wins. Scoring is as follows:

Precision: it is possible for a car by to jump over several circuit portions; this will be allowed only if the jump does not exceed 2 track sections.

The players can setup the track differently each time.

Variants

Championship Race
Each Player should be given 2 cars and a number of races equal to the number of players is run, with each of the players being allowed to design a track themselves.

The Chase
This plays best with 2 or by teams. The players place themselves at opposite sides of the circuit. 8 track sections must separate them. To win you must pass your opponent.

If playing teams, you must pass all your opponents to win, and each opponent as they are passed is out of the game.

Demolition Derby
Play as the standard race with the following changes:

You are allowed to knock opponents off the track. If you do so, they replace their car to where you took you shot from.

If a car is flipped or goes off the track, the shooting player does not lose a turn but returns the car to upright position or places it on the track at the point where it departed.

Boost Me ...

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