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Nemesis Retaliation board game insert (remix)slight shrink

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View on Printables 3 35 940 Added Dec 14, 25 Support markar by Liking and Boosting their model.
Remix View the original model (Printables)

What changed: Remix of gameyspirits great design. I don't know if my box was a bit smaller or my printer was printing a little large, but when it came time to fit everything into the box, I was about 3-5mm too long. I suspect the blobbing that I got for the lettering on the sides of the card boxes may have been the prime culprit. Anyway, I needed some room. In particular, the token holders were too long when stacked up against the corridor tile box. No way to shrink the corridor tiles, and I was out of the colors I had used for PrimeBloods and NeoFlesh, so couldn't easily shrink the token trays. So I re-engineered the whole row. And added a little more organization to some of the boxes. • Doors • Corpses • Lander • aa-o2-luck die • Dice/hit marker Also included the slight shrink for the corridors top tray so it would fit.

Designer's Description

This is a remix of gameyspirits design, solely because the original design wouldn't fit in my box.

If you find that you can fit the cardholders + room/corridor tray + token tray (turned the long way) across your box, then you don't need this redesign. The only things you might want are:

  • slightly shrunk top tray for corridor box - makes it easier to slide into the lower box
  • smaller spacer box - makes it easier to fit in the character boards. Also can hold the lander, but your choice on that.

My issue was that the token trays wouldn't fit and I didn't have the filament to re-engineer them to squeeze out a few mm. So I rotated the token tray by 90 degrees and slid it into the corner where the original doors box went. That meant that i needed to re-build all the boxes across the top side of the box, over to the backpacks tray, which i didn't touch.

Starting from the tokens, I tightened down the doors and corpse boxes, moving the lander to the spacer box. Then shrunk the dice/marker box, then re-engineered the aa-o2-luckydie box.

It sounds like most people aren't hitting the issue I had, but just in case, here's my work.