Peter A. Grant
I began designing tabletop games after being introduced to Munchkin and Euros. As I get older, I appreciate social gaming more and more. It's a way to stay in contact with friends and share in the fun, something I find generally lacking in video games. As for the Euro invasion, I love seeing innovative game mechanics. Component quality and theme certainly help seal the deal for me, but it's the gameplay depth I…
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desire most. It is my hope, with the cooperation of the Game Artisans of Canada, we can add a fresh perspective to the evolution of modern board game design. I have been developing video games professionally since 1997, and was a cofounder of Barking Dog Studios. As a software engineer I have contributed to: Bloodlines (Playstation 1) Homeworld (PC) Homeworld: Cataclysm (PC) Global Operations (PC) Transworld Skateboarding (XBox) - Unpublished Treasure Planet (PC) Bully (Playstation 2) Max Payne 3 (XBox360, Playstation 3, PC) MechWarrior Tactics (Browser) Planterra {Educational Game} (iOS) Carnage, Warhammer 40k (iOS, Android) Iron Maiden: Legacy of the Beast (iOS, Android) The Long Dark: Ep1/2 Redux, Ep3-4 (Playstation 4, XBox One, PC) I hold a bachelors degree in Computer Science from Simon Fraser University. I am a member of the Game Artisans of Canada
Biography and credits from BoardGameGeek.
Designed 2 games
| Battlefields of Olympus | 2008 | 0 | |
| Battlefields of Olympus: Campaigns of Glory | 0 |