Jeremy Holcomb
My name is Jeremy Holcomb, and I am a Game Designer. I wasn’t born a game designer. My parents didn’t role-play. I wasn’t exposed to anything more advanced than Battleship or Monopoly. Family gatherings involved Television or conversation, never dice or cards. I wrote my first role-playing game when I was 8. The idea of going into game design as a career was so foreign as to never occur to me as a child. I wanted…
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what all little kids wanted, to grow up to be a space explorer, or an archeologist, or a doctor, depending on what movies had come out recently. As I grew older I wanted to be a genetic engineer. I discovered board games, thinking of them as an interesting diversion from ‘real’ study. I developed my first board game when I was 12. My High School days were filled with the usual diversions, chess, sci-fi, girls. I studied math and Latin, sure I was going into the medical field. After all, you can’t actually make a living making games, right? Then, on vacation one summer I ran into friends of mine who worked for this local company no one had heard of, named Wizards of the Coast, and they talked me into buying a few boxes of Magic, the Gathering. I received my first CCG play-testing credit in my early 20s. Now I have embraced my inner Gamer. Some children grew up and were truly meant to be Doctors, or Lawyers, or Bus Drivers. I find myself constantly making games, tweaking games, breaking games. When I read about an interesting concept in fields like psychology or economics, I think “Interesting…how can that be used in games?” When I see an interestingly colored block, or mirrored hex tile, or an oddly-shaped metal token, I think “Could that be used as an interesting board game piece?” I’ve designed dozens of board games and two TCGs, and now see the world through the often rosy but usually fragmented glasses of the game designer. I’m a Game Designer. I’d like to be your Game Designer. If you need games designed, developed, tested, broken, fixed, and fun, contact me at 206.295.1503 or jeremy@playccg.com. Thank you, Jeremy Holcomb
Biography and credits from BoardGameGeek.
Designed 28 games
The Duke
| Phase | 2016 | 0 | |
| Timestreams: Deck 2 – Medieval vs. Modern Day | 2009 | 0 | |
| Timestreams: Deck 1 – Stone Age vs. Future Tech | 2009 | 0 | |
| Dogfight | 2009 | 0 | |
| Roman Taxi | 2009 | 0 | |
| Toboggans of Doom | 2008 | 0 | |
| The Duke: Reinforcements – Battle Troops | 2019 | 0 | |
| The Duke: Reinforcements – Gunpowder Uprising | 2019 | 0 | |
| The Duke: Musketeers Expansion | 2013 | 0 | |
| The Duke: Arthurian Legends Expansion | 2013 | 0 | |
| The Duke: Robert E. Howard Expansion | 2013 | 0 | |
| The Duke: Robin Hood Expansion | 2013 | 0 | |
| The Duke: Middle Ages Siege Engines Expansion | 2013 | 0 | |
| The Duke: Jester Promo Tile Promo | 2013 | 0 | |
| The Duke: Specter Promo Tile Promo | 2013 | 0 | |
| The Duke: Shieldmaiden Promo Tile Promo | 2013 | 0 | |
| Crossroads: The Out Route Promo Promo | 2011 | 0 | |
| Mad Scientist: Frankenbuilder | 2010 | 0 | |
| Mad Scientist: Final Exam | 2010 | 0 | |
| Mad Scientist: Lab Rats | 2010 | 0 | |
| The Pickle Game | 2009 | 0 | |
| Toboggans of Doom: Promo Tile Set Promo | 2008 | 0 |