Andy Monks
Andy grew up in various cities along the east coast of Australia and spent most of the time in the car drawing monsters and trying not to get motion sickness. He always had a desire to be an artist even though most people told him he would need to get a 'real job'. Andy's parents always encouraged him. After high school and getting ejected by all of the major art colleges, he studied the 'new' field of digital art at…
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TAFE in the early '90s. Andy began his digital media career in 1996 as an interface designer and animator for CD-ROM multimedia and website design. Andy went on to become a 3D modelling and animation expert, after which he transitioned into digital effects for film and television. Within 3 years he was a lead supervisor, overseeing teams of artists. During his 10 years in the film and tv industry, he worked for Cutting Edge, Photon and Animal Logic for a range of clients that included Disney, Village Roadshow and Warner Brothers. He has also done concept artwork for both games and features films, including the film ‘Daybreakers’. He had a senior role as part of the Academy Award-winning team of ‘Happy Feet', working under director George Miller. For the past 12 years, Andy has built a successful career as a freelance illustrator, miniature / gaming sculptor and artist. Working on a multitude of projects from books to board games. His artwork has been published, commissioned and exhibited around the world. Andy has used his 3D skills to make figurines, collector toys, action figures and sculptures using 3D printing. He has completed a number of board game projects and miniature commissions. Andy's studio continues to be a source of prototyping miniatures and concept art for producers and designers in the tabletop gaming industry. He is also currently working with a team on a his own board game project.
Biography and credits from BoardGameGeek.
Art for 4 games
| Slaughterball: Team Gruesomes | 2015 | 0 |