Wilhelm Su
Hi! I'm Wil, a board game designer from the Philippines. I play almost exclusively solo games, mostly as a complement to reading and playing video games. The stuff I design and the stuff I play are similar. I like cards, low-medium weight games with rules elegance, and emergent systems. I dislike point salad euros, cluttered boards/cards with too many icons, dominant strategies, games where it's not clear what…
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effects my actions have, and rule complexity that isn't worth its weight in gameplay and fun. I unfortunately have a very low tolerance for upkeep/bookkeeping, especially if a game feels like it can be a video game instead. My designs are: - For Northwood: A Solo Trick Taking Game - Winner of the 2021 54-card contest, published by Side Room Games - The Everdeck: A "multi-deck" that can play many games. Uses combinatorial shenanigans to squeeze in many gaming systems into a very small space - Isaludo - A free pdf of 10 original solo games to be played with a standard deck of cards I also love the intersection of mechanics and flavor, and how one can complement the other. I retheme games I really like and release as free print and play: - After The Virus (Calvin and Hobbes) - Friday (Scott Pilgrim) - Regicide (Pokemon) - Space Hulk: Death Angel (Metal Slug)
Biography and credits from BoardGameGeek.
Designed and illustrated 1 game
Designed 11 games
| Loot the Loop | 2021 | 0 | |
| The Emissary | 2021 | 0 | |
| The Sandwich Guy | 2021 | 0 | |
| Area 52 | 2021 | 0 | |
| Syndicate | 2021 | 0 | |
| Hide and Seek | 2021 | 0 | |
| Dead Center | 2021 | 0 | |
| The First Boba Tea Shop in London | 2021 | 0 | |
| Foursquare | 2021 | 0 | |
| Skyway | 2021 | 0 |