Gabe Hicks
On the box

Gabe Hicks

From website: So I work as a designer and primarily a consultant on the African American and Black representation. The 1700s was not a great time for people of color in the colonial world. I feel like that hits right on the head where my job comes into play the most. There's a difference between historical accuracy and historical reference, and oftentimes we feel like we have to talk about some of the harsher things…

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in history, but there are some stories that other people do not need to tell. There are some instances that people should not recreate, and slavery alone is a big one. Some games try to reference slavery in plenty of different ways when in my opinion, often the best choice would be to try to integrate it as much as possible altogether. This game has become an altered telling of history with fantasy aspects mixed in, and there are plenty of pieces of history that we could have done better and we didn't get a chance to. Here's a chance to do that in a game form. My mother was a woman born in the South during the peak time of segregation, and some of the stories that she told me were terrifying. The stories my grandmother had before her as well, and we've improved more and more, but it's stuff that has stayed with us because when we consider the idea of 1776, that was merely a few generations ago, this stuff is still relatively recent. This has given me the chance to really explicitly talk about how there is a difference between acknowledgment and understanding and sometimes it might only be one of the two that you can get. There has been a lot of both, though, that when it comes to the harsher treatment of especially Black people, a large amount of the team might acknowledge it but they don't understand it, and when it comes to showing what points of that in the game should be highlighted versus creating the game in a sense of what would have been equal treatment of people regardless of color in that time, it's been good to be able to focus on proper modern representation rather than historical disappointments.

Biography and credits from BoardGameGeek.

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