Tom Hart (II)
I'm a busy dad making tabletop RPGs and board games. I wrote a book on the psychology, cognition, and logistics of Game Mastering and found many of the games I play don't leverage the science and principles enough to support "optimal" play. So instead of game mastering my way out of a hole, I began designing my own games. Thematically my games reimagine my favorite genres/tropes of media into immersive experiences.…
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Sometimes I leverage childhood nostalgia and sometimes it's my nerdy obsessions of adulthood. My board games are all built experience-first as 2-player obnoxiously thematic strategy games focused on replayability, emergent strategy, and optimized suspense. My RPGs are deliberate designs to support player intrinsic motivation in the most efficient way I can. Efficient often means reduced prep time, complex(but not complicated!) rulesets, and open-ended fiction-first mechanics.
Biography and credits from BoardGameGeek.
Designed 1 game
| Slamapalooza | 2023 | 0 |