On the box

Tom Scutt

From website: I have been designing and evaluating games for many years, both within the computer games industry and as a hobby. I did some freelance work for Games Workshop in the late 80s, before a career first as a University Lecturer teaching AI, then in the video games industry – I was the AI programmer for Tomb Raider 3, 4 & 5 – followed by 15 years as a Game Designer. I have written a large number of articles…

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and design documents over the years, and have been a regular contributor on BoardGameGeek since it began 20 years ago.

Biography and credits from BoardGameGeek.

Designed 5 games

3 more without a cover yet
Gleis um Gleis 2024 0
Lost Dice 2009 0
Monkey Rummy 2009 0