Dan Keltner
I love all sorts of games, family games with my two sons, card games, party games (Eat Poop You Cat!), co-ops, eurogames, fantasy and space themed games. I came back into the hobby a couple years ago - Arkham Horror was my gateway game and I've been gaming weekly ever since. My tastes have shifted over time and I now enjoy more strategic, thinking games (Concordia and Mombasa current favorites), but it is still all…
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about the fantastic time getting together with friends and having fun. I caught the game designing bug early on and have been mucking about with various game designs over time. I've been fortunate to have several game designs published, including: - Bomb Squad, co-designed with David Short - a real-time cooperative game where the players work together to control a bomb disposal robot, trying to disable bombs and save people before a countdown timer reaches zero and the bombs explode! - Isle of Trains, co-designed with Seth Jaffee. - a multi-use card game where you are building trains, loading cargo on your train and other players' trains, and delivering those goods to complete contracts. A lot of strategy and decision making all packed into a small 54-card game. One of the winners of the DiceHateMe 54-card design challenge in 2014 and printed as part of the "Rabbit" line - Isle of Trains, All Aboard, again co-designed with Seth Jaffee, has been designed and is queued up to potentially be released as an expansion to IoT in 2016/2017. - Queen Anne's Revenge, a mid-weight euro, worker placement style of game, has been my most recent project. I was honored to receive the "Best Longplayer Game" award for it in the 2016 HippoDice Design Competition.
Biography and credits from BoardGameGeek.