Thibaud de la Touanne
I founded Triton Noir in 2014. We are located in Montréal, Canada. I began my career at 17 illustrating magazines and participating to the creation of giant spray-painting frescos in Paris area - the biggest broke the official world record. As I was studying arts, I created several logos for pen & paper RPGs whilst teaching myself to create 3D images. In 1993, I made my debut as an artist in the video game industry.…
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As a gamer enthusiast, I became game designer, then producer for companies like Cryo, Kalisto, Gameloft and Ubisoft Montréal, totaling more than 20 games published. July 2013, I left my position at Ubisoft, brought together a talented team and devoted all my energy to the success of the first title from Triton Noir: V-Sabotage. The studio also published two qualitative expansions - V-Sabotage: Secret Weapons and V-Sabotage: Résistance. Then the team grew to work on another big project after we signed a license deal with Ubisoft Montréal. December 2018, Assassin's Creed: Brotherhood of Venice was fully funded through a very successful Kickstarter campaign... the best is yet to come!
Biography and credits from BoardGameGeek.
Designed 12 games
| Assassin's Creed: Brotherhood of Venice – Apocalypse | 2025 | 0 | |
| Gods Heist | 2025 | 0 | |
| Gods Heist: Labyrinth of Dementia | 2025 | 0 | |
| Assassin's Creed: Brotherhood of Venice – Creed Versus Crows | 2021 | 0 | |
| Assassin's Creed: Brotherhood of Venice – Tokyo XXI | 2021 | 0 | |
| V-Sabotage: Celcius Operation | 2016 | 0 |