Brad Culbertson
As an elementary and middle school teacher for over 12 years, I have always tried to foster creativity and critical thinking in my students and the projects I design for them. I began using games as a model for learning when I designed a fifth grade project around the Electronic Arts game, Spore. My most recent bridge between gaming and education was a virology study for seventh graders based on the principles of…
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Pandemic. I’ve found that students learn best when content and delivery are paired with fun, critical thought, creativity, and challenge. I was introduced to AD&D 2E when I was in fifth grade. I went to a youth group meeting and was taught the basics of roleplaying in a youth pastor’s house. My love of tabletop games began as a kid, when one game of Monopoly between my father and I lasted nearly a month. The game sat at one end of the dinner table and was watched carefully for tampering by everyone in the house. He crushed me, but my competitive spirit drove me to keep “playing to win”. Vile Genius Games, Inc., is my way of crossing the bridge I have spent years building from games to education, just walking in the opposite direction. A new journey has begun.
Biography and credits from BoardGameGeek.
Designed 3 games
| Tales from the Taverns: Legends of Goblins Past | 2016 | 0 |