Nick Shaw
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Nick Shaw

14 games 5 3D models Designed 14 games

My Own Designs: Published: Welcome to DinoWorld: Redesign/development & solo mode, published by Alley Cat Games Rome and Roll, co-designed with David Turczi, published by PSC Rome and Roll: Gladiators, an expansion for Rome and Roll, co-designed with David Turczi, published by PSC Terraforming Mars: Automa, an automa-style solo expansion for Terraforming Mars (based on Solo Automa -…

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MarsBot, with development help from David Turczi), published by Indy Game Studios / Stronghold Games / Fryx Games Unpublished: Animal P-P-P-Pickup, won the 18 Card Microgame Challenge 2016 contest. Snakey Dice, entered into the #GenCant 2017 Roll & Write contest. Escape from the Abyss, designed for the Solitaire PnP Design Contest 2017. Banquet (a co-design with Chris Manley), designed for the 54-Card Design Contest 2018. Skyline 54 was designed for the 54-Card Design Contest 2018. Innkeepers, was designed for the 2 Player PnP Design Contest 2018. Write Hospital, designed for the 3rd Roll & Write Contest (2020). Skyline D6, a roll & write redesign of my earlier design, Skyline 54. Mechanical Miners - A trick taking game, using mined gems to adjust cards' values and abilities. Works in Progress: Dinos, Deals & Disaster - 18-card push-your-luck auction game. Aqueducts - tile-laying, worker-placement, pick up & deliver, shares and dividends game, set around connecting the towns of ancient Rome to aqueducts to deliver water from the mountains. A cube-rails-like game, but with quite different decisions and other mechanisms added to the mix. Track Tricks - A trick taking game where you must try to keep balance on the values of all your played cards by suit. Stock Trick Take - A trick taking stock manipulation game. Cashtricked - Another trick taking / stock manipulation game, using tricks to drive action selection. Rummy Darts - Try out trick shots on a Darts Board (but using cards and counters with Rummy mechanisms, obviously). The Swinging Trixties - 3-6p, very asymmetric player powers and win conditions in an otherwise standard-rules trick taker. My Age of Steam fan maps: Vesuvius - Set around Mount Vesuvius in Italy at the time of the famous eruption in 79 AD. South Devon Railway - Set in the 1800s in south Devon in England, where multiple railway companies expanded and merged. Venice - Setting up boat & gondola routes around the island of Venice. Bloodstones Maps - 3 maps based on Martin Wallace's Bloodstones game's maps, including variable player powers (representing the Bloodstones factions). Plymouth Tramways - Build up the tram network around Plymouth in the first two decades of the 1900s. Antarctica - Deliver goods & equipment across the frozen continent, with the constant threat of snow blocking your routes, and needing towns (seasonal research stations) to be pre-built before urbanising (upgrading to year-round stations). Skull Island - [WIP] - A solo map loosely based on Forbidden Island (and one of its variant map layouts), where you need to collect sets of treasure by game end. Some other Age of Steam things (not maps): Solo Challenges - [WIP] - Play a solo game on a lot of AoS maps, with small changes to allow solo with challenges for how to 'win' the map. Corporations - [WIP] - Turns AoS into a stock holding game, where players don't control a specific railway, but invest in shares in those railways, and presidents operate the railway's usual action/build/deliver options in a round. Design / Development on other people's games: General: Dragon Canyon: Solo mode design (for the new English printing). Petrichor + expansions: Solo mode development, expansions' solo mode designs. Cerebria: Solo mode design/development (with David Turczi). Dice Settlers + expansion: Solo mode development. Teotihuacan + expansions: Solo mode development. Posthuman Saga: Development work. Anachrony: Solo mode re-development, as part of the Fractures of Time expansion. Trismegistus: Solo mode design/development (with David Turczi). Blitzkrieg!: Solo mode development. Snowdonia Deluxe Edition: Solo mode development (& scenario solo-compatibility design). Excavation Earth + expansions: Solo mode design/development. Dice Hospital: Solo mode re-development for the base game as part of the Community Care expansion. Tawantinsuyu + expansion: Solo mode development. Tekhenu: Solo mode development. Dice Hospital: Emergency Roll: Solo mode design. Caesar!: Solo mode design, with Dávid Turczi. Mythic Mischief: Solo mode design, with Dávid Turczi. Star Fighters: Rapid Fire: Some solo mode development. Foundations of Rome: Solo mode design/development, with John Albertson. Nightmare Cathedral: Solo mode development. Hamlet + By The Lake expansion: Solo mode design. Castles of Burgundy: Special Edition: Solo mode design, with John Albertson. Fractured Sky: Solo mode design. Puerto Rico 1897: Special Edition: Solo mode design, with John Albertson, David Digby, Xavi Bordes and Dávid Turczi. Snowdonia: The Grand Tour: Solo mode development & scenario solo-compatibility design, with David Digby & John Albertson. Flintlock: Solo mode design, with David Digby. Solo development & playtesting, with Automa Factory: My Little Scythe Wingspan Euphoria: Ignorance Is Bliss expansion Tapestry + expansions Pendulum Glen More II: Chronicles - Highland Games expansion subQuark's Mint Tin games: Mint Tin Aliens: Solo Variant Mint Tin Pirates: Solo Variant - The Ghost Ship Mint Tin Mini Apocalypse: Solo Variant #1 - The needs of the many... Solo Variant #2 - All for one, and one for... some? 3-Player Variant: Where’s the "I" in "Team"?... 4-Player Variant: Multi-Monster Mayhem! Mint Tin Mini Skulduggery. Unofficial Solo Variants:I've designed a number of unofficial solo variants for other games, including: Council of Four: Solo variant Artificium: Solo Variant Viceroy Tiny Epic Galaxies: 10-turn quick solo variant Medieval Academy: Solo Variant (against 2 AIs) Dale of Merchants: Solo variant Dragonheart: Solo Variant Roll for It!: Quick solo variant Die Speicherstadt: Solo variant Fidelitas: The “Alfred” Solo AI Variant Packet Row: Simple Solo Variant Fleet: The Dice Game: Alternative solo mode (as an alternative to the official solo mode) The Crew: The Quest for Planet 9: Another Solo Variant Key Flow: Solo Mode: KeyBot Terraforming Mars: Solo Automa - MarsBot (precursor to the official published Automa expansion) Rebirth: Alone Fishing: Deckhands: A simple solo/2p variant

Biography and credits from BoardGameGeek.

Designed 14 games

9 more without a cover yet
Rome & Roll: Characters Expansion 2 2022 0
Rome & Roll: Gladiators 2021 0
Welcome to Dino World: Public Objective Cards 2019 0
Skyline 54 2018 0
Banquet 2018 0
Innkeepers 2018 0
Snakey Dice 2017 0
Escape from the Abyss 2017 0
Animal P-P-P-Pickup 2016 0

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