CHROMA is an abstract strategy game for two players on a hexagonal grid. Two teams — RGB (Red, Green, Blue) and CMY (Cyan, Magenta, Yellow) — compete using omplementary color capture.
Players take turns placing one of their three colors on empty hexes. A piece can capture an adjacent enemy if it is its complementary color: Red captures Cyan, Green captures Magenta, Blue captures Yellow. When a player forms a triangle with all three of their colors adjacent to each other, that area becomes permanent territory.
The game ends when the board is full or both players pass. The player with more territories wins. There are no dice, no cards, no hidden information — just pure strategy built on real color theory.
—description from the designer
Abstract Strategy · Hexagon Grid, Static Capture, Tile Placement, Zone of Control
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