Four 2012
Location
Sign in to see where your copy sits: the shelf, drawn, and how the box sits on it.
My Copy & Notes
My Prints for Four
All 0 on LayerUpSign in to see the prints you marked Printed for this game, the insert in the box first.
Expansions & Promos
No expansions or promos on record for this game.
About the Game
A game inspired by the Four Colour Theorem in which four shapes in four colours are placed in a virtual grid according to four constraints. Players take turns putting pieces on the board, according to the following constraints:
Connected: after the first piece, each piece you play must touch at least one other piece orthogonally. Different move: you may not play the same shape or colour that your opponent just played. Not adjacent: you may not place a piece adjacent to a piece of the same shape or colour. Virtual grid: you may not play so that the playing area exceeds 9 squares in any direction.
The last player able to place a piece wins.
The four shapes used are shown below. Each player receives 16 pieces, four of these in each of the four colors. A total of 32 tetromino pieces are needed.
Four won (along with Veletas) the BoardGameGeek Best Combinatorial 2-player Game of 2013 award. BEST COMBINATORIAL 2-PLAYER GAME OF 2013 - RESULTS
Filed Under
- Categories
- Mechanics
- BGG ratings
- 40 · geek rating 5.53
- BGG data
- refreshed Sep 7, 2026