I decided to attempt a set of rules for the American Revolution. I wanted randomized movement for a fog of war feel.
Rules that could recreate a battle in a single evening.
Troops to be able to attempt running away if commanded to do so.
And finally I wanted Fresh Troops troops who are stationary to fire better than other troops.
Hopefully I have captured these concepts in this set of rules.
These rules can also be used for The French Indian War and The War of 1812.
There are 4 AWI scenarios, 1 FIW scenario and 1 1812 scenario.
Hopefully you will enjoy these rules.
—description from the designer
Turn Sequence
1) Initiative-roll for each commander.
2) Movement- each commander moves in order of initiative
3) Artillery fire-simultaneous firing for both sides
4) Musketry fire-simultaneous firing for both sides
5) Melee-initiative winner chooses direction then fight all melees
6) Morale-check unit morale then army morale
Age of Reason, American Indian Wars, American Revolutionary War, Book, Miniatures, Napoleonic, Wargame · Dice Rolling, Measurement Movement, Scenario / Mission / Campaign Game
More ▾
View on BGG ↗