Paul Koenig's D-Day: Juno – The Canadian Beach

Paul Koenig's D-Day: Juno – The Canadian Beach 2008

6.4 /10
BGG rating
#18191
BGG rank
1.6
Weight
2
Players
2
Best at
50
Minutes
12
Age

Location

Sign in to see where your copy sits: the shelf, drawn, and how the box sits on it.

My Copy & Notes

Sign in to see your copy here: the edition, when you added it, and what you paid.

My Notes

Notes are private to their writer. Sign in to keep yours here.

My Prints for Paul Koenig's D-Day: Juno – The Canadian Beach

All 0 on LayerUp

Sign in to see the prints you marked Printed for this game, the insert in the box first.

Expansions & Promos

No expansions or promos on record for this game.

About the Game

Juno: The Canadian Beach is the first game in the Paul Koenig’s D-Day series of five titles covering the first three nail-biting days (June 6 – 9, 1944) of Allied landings in France to liberate Europe during World War 2. Using fluid and dynamic systems for integrating the fierce combat and rapid movements of the companies and battalions contesting the beaches, cliffs, swamps and bocage bordering the rough North Sea coast, players will find the easy rules to offer rich puzzles and surprising opportunities on the cross-map march to victory.

Can the Canadian 3rd Division find sufficient air, naval, and artillery support to clear Juno Beach and advance inland through the bocage country to the south and link up with the British beaches to the east? Or will the German defenders of the 716th Division react in time, bringing up their anti-tank assets to stop the Canadians on the beaches as they did at Dieppe two years earlier? The German commander, Erwin Rommel, planned to stop the invasion on the beaches… and it nearly happened!

Game Components:

One 4-page, color Standard Rules booklet 40 color, 2-sided die-cut 1/2” mounted pieces 28 round 5/8” counters One 11” x 17” color game map with tables 1 BATTLESSON (TM) sheet Illustrated Examples of Play, Exclusive and Optional Game Rules Part of a 5 game series!

Ages: 12 and up Complexity: 4 on a 9 scale Solitaire Suitability: 8 on a 9 scale Game Scale: Each unit is 1 company to regiment, each hex is 1 kilometer, and each turn is about 4.5 hours.

Filed Under

Categories
Mechanics
BGG ratings
64 · geek rating 5.53
BGG data
refreshed Sep 7, 2026