Road to the Rhine

Road to the Rhine 1979

7.0 /10
BGG rating
#11305
BGG rank
3.2
Weight
2–3
Players
2
Best at
360
Minutes
12
Age

Location

Sign in to see where your copy sits: the shelf, drawn, and how the box sits on it.

My Copy & Notes

Sign in to see your copy here: the edition, when you added it, and what you paid.

My Notes

Notes are private to their writer. Sign in to keep yours here.

My Prints for Road to the Rhine

All 0 on LayerUp

Sign in to see the prints you marked Printed for this game, the insert in the box first.

Expansions & Promos

No expansions or promos on record for this game.

About the Game

Road to the Rhine is a two-player Operational level board-wargame simulation of the post-Normandy campaigns from September 1st, 1944 to April 1945 on the Western Front. The game covers the initial attempts by the Allies to maintain the pace of their advance in the face of a rapidly deteriorating logistical situation, the German recovery culminating in the Battle of the Bulge, and the final Allied drive across the Rhine.

There are 5 scenarios including the full campaign game.

Scale is "grand operational" with division and brigade/regiment-size ground units and air wings. Hexes are 7 miles across, turns are weekly. Medium complexity, low stacking, some book-keeping, suitable for solitaire play and 3 players.

Combat mechanics are quite standard and typical for a wargame of this era, but the sequence of play is very flexible and arguably far ahead of its time - multiple impulses within each player turn triggered by supply expenditure, and interspersed with reserve movement and combat phases. There are also rules for airborne assaults, commandos, air support, specialized armor and many more.

Combat is odds-based with shifts and strength modifiers but no DRMs. Logistics are very important in play, with port capacity driving how many units you can operate at full capacity.

Filed Under

Categories
Mechanics
BGG ratings
131 · geek rating 5.57
BGG data
refreshed Sep 7, 2026

Matching filament