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Spearhead

Spearhead

1995
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Game Details

Spearhead is a complete rules set that simulates Division-level tactics of WWII. The emphasis is on commanding a multi-battalion force, and all game mechanics serve that priority. Players command multi-battalion forces, using division-level tactics. Pre-game orders determine how units perform, with limited ability to change plans on the fly No plan survives the first ten minutes of a battle. This truism is frequently misinterpreted and used by many to argue against the use of a restrictive command control system. Above all, it does not mean that a new plan can be extemporized to replace the faulty one. A commander adjusted as best he could, given the systematic limitations of his troops and the availability of reserves. These factors are of paramount importance in Spearhead. Expanded by: Great War Spearhead Scenario books: Where the Iron Crosses Grow :Eastern Front White Star Rising :Western Front Blaze Across the Sands :North Africa Forgotten Battles :Various theaters

Miniatures, Wargame, World War II · Dice Rolling, Simulation, Simultaneous Action Selection

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Arty Conliffe , designer

Quantum Printing , publisher

#14668
Rank
6.8
Rating
2.9
Weight
2–6
Players

0 3D models for Spearhead

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Expansions (5)

Forgotten Battles: Scenarios for WWII Spearhead Rules
Forgotten Battles: Scenarios for WWII Spearhead Rules
2003 · no models yet
Great War Spearhead
Great War Spearhead
2002 · no models yet
Blaze Across the Sands
Blaze Across the Sands
1997 · no models yet
White Star Rising
White Star Rising
1997 · no models yet
Where the Iron Crosses Grow
Where the Iron Crosses Grow
1996 · no models yet
Show only expansions with models
Reimplemented by: Modern Spearhead 2000 0

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