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Triumph! Rules for Tabletop Battles Ancient and Medieval

Triumph! Rules for Tabletop Battles Ancient and Medieval

2016 Layer by Layer
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Game Details

Triumph! is a fast-play set of rules for miniature wargaming. It covers the ancient and medieval periods (up to about 1500 AD). Troops are divided into 26 types depending on armament, tactics, and quality, and based on stands of uniform width. All movement and combat is by stand or group of stands. There is no individual casualty counting or other book keeping, casualties are assumed to have negligible impact on a stand's fighting strength until its cohesion breaks and the survivors scatter beyond game relevance. Each player has 1d6 Command Points each turn to move his troops around the battlefield, after which all troops within range of the enemy automatically fight. The army list database, known as "Meshwesh", is freely available online (see links). The basing scheme approximates, and is largely compatible with, the widely used WRG/DBX basing.

Ancient, Book, Medieval, Miniatures, Print & Play, Wargame · Dice Rolling, Measurement Movement, Simulation

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Karolina Kabata , artist

(Web published) , publisher

8.4
Rating
3.0
Weight
2
Players

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Expansions (3)

Conquest of Persia: The Battles of Alexander III
Conquest of Persia: The Battles of Alexander III
2026 · no models yet
Fantasy Triumph!
Fantasy Triumph!
2022 · no models yet
Four Famous Battles from History: A Scenario Book for Triumph!
Four Famous Battles from History: A Scenario Book for Triumph!
2022 · no models yet
Show only expansions with models

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