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LABYRINTH BOARD GAME - Bookcase Edition

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About 964 g of filament From the designer's print profile
Print Profile (2) LABYRINTH BOARD GAME - Bookcase Edition (version 1) 36h 4m 964 g PLA
LABYRINTH BOARD GAME - Bookcase Edition (version 1)
13 plates 36h 4m 964 g PLA
A1, P1S, P1P, X1 Carbon, X1E, X1, H2D, H2D Pro, H2S, P2S, H2C, X2D, A2L
LABYRINTH BOARD GAME - Bookcase Edition
Plate Details (13)
0.4 mm nozzle, all plates
Plate 1 · Board x4
3h 6m 91 g PLA · 7 g PLA · 84 g
Plate 2 · Support Ring
33m 17 g PLA · 17 g
Plate 3 · Numbered Tokens
1h 17m 23 g PLA · 9 g PLA · 14 g
Plate 4 · Extra Turn Tokens
54m 13 g PLA · 4 g PLA · 9 g
Plate 5 · L - 15 pc
5h 5m 117 g PLA · 20 g PLA · 97 g
Plate 6 · T - 6 pc
1h 56m 41 g PLA · 9 g PLA · 32 g
Plate 7 · Straight - 12 pc
3h 59m 88 g PLA · 15 g PLA · 73 g
Plate 8 · Player Token x4 Colors
23m 2 g PLA · 2 g
Plate 9 · Box-Book
8h 30m 300 g PLA · 180 g PLA · 13 g PLA · 107 g
Plate 10 · Box=Book Lid
4h 58m 150 g PLA · 124 g PLA · 15 g PLA · 11 g
Plate 11 · Box-Book Spine
1h 19m 41 g PLA · 3 g PLA · 38 g
Plate 12 · Spine Ribs
17m 4 g PLA · 4 g
Plate 13 · Cards
3h 47m 77 g PLA · 8 g PLA · 24 g PLA · 45 g
High Quality, smooth surfaces, minimal layer lines.
13 plates 73h 24m 969 g PLA
A1, P2S, H2S, H2D Pro, X2D, A2L, H2C, H2D
High Quality, smooth surfaces, smooth walls, minimal layer lines. Make sure your printer and filament settings are well calibrated, and your plate is clean.
Plate Details (13)
0.4 mm nozzle, all plates
Plate 1 · Board x4
5h 58m 84 g PLA · 8 g PLA · 76 g
Plate 2 · Support Ring
1h 5m 17 g PLA · 17 g
Plate 3 · Numbered Tokens
2h 17m 25 g PLA · 11 g PLA · 14 g
Plate 4 · Extra Turn Tokens
1h 16m 13 g PLA · 4 g PLA · 9 g
Plate 5 · L - 15 pc
10h 1m 114 g PLA · 20 g PLA · 94 g
Plate 6 · T - 6 pc
3h 39m 42 g PLA · 10 g PLA · 32 g
Plate 7 · Straight - 12 pc
7h 44m 87 g PLA · 16 g PLA · 71 g
Plate 8 · Player Token x4 Colors
32m 2 g PLA · 2 g
Plate 9 · Box-Book
19h 16m 306 g PLA · 193 g PLA · 13 g PLA · 100 g
Plate 10 · Box=Book Lid
10h 20m 143 g PLA · 118 g PLA · 15 g PLA · 10 g
Plate 11 · Box-Book Spine
3h 31m 52 g PLA · 3 g PLA · 49 g
Plate 12 · Spine Ribs
26m 4 g PLA · 4 g
Plate 13 · Cards
7h 20m 80 g PLA · 10 g PLA · 23 g PLA · 47 g
As sliced by the designer. Your printer, filament, and settings may change these numbers.
Designer's Description
LABYRINTH BOOKCASE EDITION - Games of the 90s Contest Winner

NOTE: A 60% slimmer model (version 2) of this game is found at:

MASTER LABYRINTH - BOOKCASE EDITION

Similar to aMAZEing Labyrinth and Master Labyrinth in the 90’s. The game board has a set of tiles fixed solidly onto it; the remaining tiles that make up the labyrinth slide in and out of the rows created by the tiles that are locked in place. One tile always remains outside the labyrinth, and players take turns taking this extra tile and sliding it into a row of the labyrinth, moving all those tiles and pushing one out the other side of the board; this newly removed tile becomes the piece for the next player to add to the maze.

Players move around the shifting paths of the labyrinth in a race to collect various numbered treasures. Whoever collects the most treasures wins!

The fully 3D Printed game is complete with all playing pieces, game board and bookcase style box to be stored on a shelf.

Information

All parts were printed with PLA filament. I use a textured plate for adhesion. Some parts will need to be superglued, for example, the book spines are glued to the square cornered side of the bookcase box.

Countless hours have gone into the collection and I hope to continue to expand the collection based on continued interest. Some of the games are long and large prints.

Packing the Labyrinth Box

After all the tiles, cards and player pieces are placed in the the box (below the top of the tray organizer), then take two boards and position them face to face but shifted so the fixed tiles on them nestle in one another. Do this for both sets of boards, then place in the box.

MASTER LAYRINTH GAME RULES

Setting Up

  • Connect the 4 game board sections by placing the ring connector under the game boards.
  • Mix up the maze tiles, then put them face up, at random on the game board. (They go in the rows between the fixed tiles that are attached to the board.) When you’re done, you’ll have exactly one tile left over.
  • Choose a playing figure and put it on one of the 4 fixed tiles in the center of the game board.
  • Turn the numbered tokens face down on the table and mix them up well. Then place one token, still face down, on each tile on the board, except for the tiles around the edge and the 4 starting spaces. Once you’ve put all the tokens on the board, turn them face up.
  • Shuffle the cards and deal one to each player. (Don’t show your cards to the others!) Put the rest of the cards away; you won’t need them.
  • Finally, give each player three magic tablets (+1 extra turn). Now you’re ready to start playing.

Playing the Game
You start every turn by shifting the labyrinth. (We’ll explain how later). You must do this on every turn.

Now you may move your figure through the maze. (But you don’t have to if you’d rather stay where you are.) You can move as far as you want and even change direction as part of your move. But you can only travel along connecting corridors: you cannot go through walls, or jump to a corridor that doesn’t connect.

Finally, if you land on the right token, you can take it.

Tokens have to be picked up in numerical order. A numbered token cannot be taken until all the lower ones are gone, so the players race for token number one first. Once someone gets it, they race for token number two and so on. Note: the last token, the mistletoe, has the number 25.

On your turn you can do three things:

  • Shift the maze (you must do this);
  • Move your playing figure (if you want to), then;
  • Take the token you land on (if it’s the next one in order).

Shifting the Labyrinth
To shift the labyrinth, take the extra maze tile and push it face up into the maze at a moveable row. As you push, the whole row of tiles will slide over, and the tile at the other end of the row will be pushed out of the maze. Don’t push too far; stop pushing when the tiles are lined up evenly. Notice how some of the corridors are now connected in a different way.

The tile you pushed out is now the extra tile that the next player will use on his or her turn.

You may push the extra tile into any moveable row, with one exception; you may not push it back into the spot it just came from.

Sometimes there will be a playing piece or token (or both) on the tile that gets pushed out of the maze. If that happens, put it on the tile on the opposite side of the board. (That is, on the tile you just pushed into the maze.)

More about Moving
You can go past other players when you’re moving through the maze. You can even end your turn on the same space as others players.

If you decide to move on your turn, you must end up on a different tile than one you started on. You cannot just move in a circle and end up on the same tile you were on before.

If you want to, you can stop on a tile with a token on it, even if you can’t pick it up. Remember, you don’t have to move your playing piece on your turn if you don’t want to.

More about Tokens
The tokens must be picked up in numerical order . You cannot pick up number two until somebody has picked up number one , and you cannot pick up number three until someone has picked up number two , and so on.

When you get a token place it face up in front of you on the table so that everybody can see it.

You can only get a token by making a move to the token, not by just standing still.

The numbers on your own secret card are worth extra points (20 points each) to you, so try especially hard to get those tokens. The last token, the mistletoe, is also worth extra points (25 points).

The Magic Tablets
In this game you get three wishes or extra turns. Use them wisely!

At the start of the game, you get three magic tablets (+1 extra turn). On any turn, you can give up one of your tablets, put it back in the box, and take an extra turn.

You can only use the magic tablets on your own turns, and only one tablet per turn. If you have any left over at the end of the game, they’ll be worth three points each.

Want to Make a Deal?
Suppose a player – cannot see any good move to make on their turn. Another player – can offer advice...at a price!

They may offer one of their tokens, or even one of their magic tablets. If you like the offer, they explain the move. Now you decide whether or not to make the move.

If you don’t make that move, you don’t have to pay anything. But if you do make the move you must pay what was promised.

Scoring
The game is over when the last token – the mistletoe numbered 25 - is picked up. Now everyone counts his or her points.

  • Every token is worth the number of points on it.
  • Every token that is part of your secret card is worth an extra 20 points.
  • Every unused magic tablet (+1 extra turn) is worth 3 points.
  • The player with the most points is the the winner of the game.
labyrinth tiles christmas ritz gaming 3d printer a1 p1s x1
Labyrinth box art Labyrinth 1986 Layer by Layer
Cover Colors

Main colors from the cover art. Find matching filament, or tap swatches to narrow.

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