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Joyride: Survival of the Fastest Upgrades
Everything was designed with an AMS or other means of using multi colors for printing. Included are flags for checkpoints 1-5 and the finish/starting line, along with bases for the flag that feature an arrow to help know the direction regardless of the direction the flag faces. Also included are dropped items on the racetrack including: oil slick, gum trap, air strike, mine, and spike strip.
I know some of the checkpoints tokens in the game also include iconography to let you know if you get to receive an item. I decided to go against the idea of creating multiple flags to cover item pickups. Instead, I'm going to be creating some item boxes, along the lines of Mario Kart, to be placed on the track. I'm hoping to have those done in the next few weeks.
There are 9 labeled component tuck boxes that fit directly into the turbo box insert.
If there are other items you think need to be done for this game, let me know and I'll add them to the files.